Third and final updated project after going through feedback from the judges of the Rookies competition.
The project began with the goal of learning how to setup a sceen in Unreal Engine. I wanted to gain experience working with modular assets, and textures.
All models were made from scratch inside Maya LT, and sculpted in Zbrush. Textures was created in Quixel Suite 2.0, based on the premade materials included in the software.