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Train Compartment
Demonstration of the modular interior assets  and an overview (images below) of all assets.

Demonstration of the modular interior assets and an overview (images below) of all assets.

Train Compartment

Third and final updated project after going through feedback from the judges of the Rookies competition.
The project began with the goal of learning how to setup a sceen in Unreal Engine. I wanted to gain experience working with modular assets, and textures.
All models were made from scratch inside Maya LT, and sculpted in Zbrush. Textures was created in Quixel Suite 2.0, based on the premade materials included in the software.

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